![]() ![]() The closing moments of Shadow seem to make it clear that the Survivor days are over, with Lara Croft growing into a fully-fledged explorer ready to leave her traumatic past behind to pursue an ambitious future. The reboot trilogy has some of these elements in abundance, but the absence of others cements where I want to see this series go in the years to come. I don’t care who Trinity are and if my mother-in-law plans to betray me, I care about being a raider of tombs, uncovering ancient civilizations and paying respect to those long buried by unearthing artefacts and murdering dinosaurs. It’s tiresome when the generic plot shifts into overdrive and I’m forced through endless firefights with faceless mercenaries. Rise comes alive when you’re given the freedom to explore its environment of your own accord, making discoveries and doing battle with bears you come across naturally. I miss this direction, doubly so because I think Survivor’s execution of overall tone and character development would still accommodate the presence of prehistoric animals and more abundant wildlife - if anything, it would further emphasize its finer qualities. ![]() ![]() I love the 2013 reboot and Rise, while Shadow is just okay - but their dedication to realism and a narrative that far too often surrenders itself to melodrama means that more fantastical moments are abandoned entirely. It’s goofy, terrifying, and touches on what makes Tomb Raider so special, something that has been lost as the Survivor trilogy opted for realism over fantasy, a double-edged sword for Lara Croft’s future in many ways. ![]()
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